Visit the Blender Tutorials main page for more Blender tutorials. It doesn’t matter in which order you delete all other previous keys. If you want to completely delete all Shape Keys and don’t need the ability to edit them anymore, delete the merged shape key last and all other shape keys first. This allows you to still go back and forth between your original mesh and the merged changes. Deleting unused keysĪfter you have created your merged key, you can safely delete all other previous individual keys, except for the Basis key. This key contains the combined topology changes from all other keys. You’ll get a new key with a default value of 0. If you want to edit the result of all your layers in Edit Mode, you have to merge your Shape Keys fist.Ĭlick on the small downward pointing black arrow button in the Shape Keys panel and select New Shape from Mix. You’ll notice that when you switch to Edit Mode you can only see the changes of the Shape Key that you have currently selected, but not the final resulting mesh: To do the latter, select a Shape Key and press the button. You can fade your changes in and out or even delete a Shape Key entirely. I then selected Edges first, scraped off the major shapes of my cube, then selected Detail and added a bit of surface noise. In the following example I’ve created two shape keys and renamed them to Edges and Detail. You can now start editing your mesh, either in Edit Mode or with Blender’s sculpting tools.Ĭreate more Shape Keys for every type of detail you want to have in its own layer. Setting its value to 1 sets the key’s impact to 100%. Clicking on the Shape Key makes it active – all changes you make on the geometry of your mesh are now stored in this key. Select Key 1 and drag the Value slider from 0 to 1 (or click on it and enter 1). You’ll get two new entries in the Shape Keys menu: Basis and Key 1. Open the Shape Keys category and click two times on the button. With your mesh selected, open the Object Data Properties (green triangle icon) in the vertical Properties panel on the right side of your 3D viewport. Your mesh should have the final topology you want to use before starting to sculpt, like this densely subdivided cube: Having a Multiresolution modifier makes using Shape Keys impossible. If your mesh uses a Multiresolution modifier, you need to apply it first. This tutorial explains how to use Shape Keys in Blender to create sculpting layers that can be toggled on or off or faded in and out. This description highlights the focus on character creation, emphasizing the comprehensive nature of the course and the skills students will acquire in Blender for character design and modeling.Last Updated on 31. Upon completion of this course, you’ll have honed your Blender skills and mastered the process of creating a captivating student girl character, equipped to apply your newfound knowledge in various creative endeavors!” Rendering and Presentation: Discover rendering techniques to showcase your character design, emphasizing presentation skills for portfolios or projects.Rigging and Animation: Gain insights into rigging and basic animation techniques to give your student girl character movement and personality.Detailing and Texturing: Add intricate details and textures to enhance realism and bring life to the character design.Modeling the Student Girl: Learn step-by-step techniques to model the character, focusing on facial features, clothing, and accessories.Blender Interface and Tools: Explore Blender’s interface and tools, getting familiar with sculpting, modeling, texturing, and rigging for character creation.Character Design Basics: Dive into the fundamentals of character design, understanding anatomy, proportions, and defining features of a student girl.Whether you’re a novice or an experienced Blender user, this course provides insights and techniques to craft detailed and expressive characters. This comprehensive course focuses on guiding students through the process of creating a captivating student girl character in Blender. More options can be found in the Alt-W pie menu. Face Set Expand is also useful for creating, editing and joining face sets. They can also be used for fast mask creation via the Mask Expand. This course offers an immersive journey into the world of character design and modeling using Blender. Face Sets are used to group your mesh into differently colored faces, which can then be quickly hidden or shown like mentioned above.
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